Project: Frantic creates a 3D monster melée
Monday 25 Aug 2008
Frantic Films used every trick in the book to create a stereoscopic visual effects extravaganza for Journey to the Center of the Earth 3D.
How to handle a creative brief
Monday 18 Aug 2008
A solid creative brief makes all the difference to a job, and here’s how to get one.
Group Test: Visual effects plug-in suites
Thursday 14 Aug 2008
Plug-in collections offer a huge number of extra tools for not a lot of cash. We put them through their paces, helping you pick the best for your next project.
Insight: Andrew Gordon
Thursday 14 Aug 2008
Leading Pixar animator Andrew Gordon talks to Digital Arts about what inspires him and the hotly-anticipated Toy Story 3.
Sex & Design
Monday 11 Aug 2008
A dash of raunchiness is certain to get your work noticed, but at what cost? We examine the pleasures and pitfalls of using sex in your designs.
Project: Aardman scores with Euro 2008 titles
Thursday 07 Aug 2008
Aardman promoted BBC Sport’s Euro 2008 coverage by transforming soccer stars into actors in a cardboard cut-out theatre.
Project: Parasol Island rolls back the years
Monday 04 Aug 2008
The Sony Ericsson mobile phone ad is a fast-moving jaunt through the graphic styles of several decades.
Project: Pets and the city of Vilnius
Monday 28 Jul 2008
Petpunk’s ad for the Lithuanian capital is a riotous blend of animals and CG.
Group Test: Network-attached storage devices
Monday 21 Jul 2008
From back-up to sharing – even to storing the team’s music collection, NAS
drives are an essential studio tool for managing and storing media files.
Marked for Success
Monday 21 Jul 2008
Logos are the strong, silent types of the graphic design world; Digital Arts unpicks the best.
Insight: Peter Saville
Thursday 17 Jul 2008
From iconic early work with Factory Records, Peter Saville has carved himself a niche at the very top of British graphic design.
Young talent showcase
Monday 14 Jul 2008
Each year, D&AD's New Blood exhibition celebrates the hottest new design talent. Digital Arts samples the best of the bunch.
Project: Prologue gives Iron Man credit
Thursday 10 Jul 2008
The task of making sure the latest superhero blockbuster finished with a bang fell to Prologue Films.
Project: Hope blooms for Burma
Monday 07 Jul 2008
US studio Shilo has created a viral message in support of the Burmese people.
Project: Georgian Theft Auto: Vice City Stories
Monday 30 Jun 2008
Littleloud have crafted an interactive game that merges 3D, Flash and broadcast-level budgets for a broadband extravaganza.
Young designers’ survival guide
Monday 23 Jun 2008
The Digital Arts guide has all the help you need to launch your career in design.
Group Test: Compact digital cameras
Thursday 19 Jun 2008
All digital creatives need a camera that they can keep on them at all times. We put six of the best high-end, pocket-sized models through their paces.
Insight: David Hillman
Thursday 19 Jun 2008
David Hillman has spent almost 50 years in editorial design and has won 16 D&AD Yellow Pencils, and two Black Pencils.
Project: Touchdown for Snickers
Monday 16 Jun 2008
Unexpected mixed real-life action with thundering CG creatures to produce a cinematic spot for Snickers.
Project: Climbing into the medieval mind
Thursday 12 Jun 2008
When a project’s soundtrack is Purple Haze re-recorded on the lute and hurdy-gurdy, you know the visuals are going to be pretty far-out.






